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GeForce Now for computers Īt the Consumer Electronics Show in January 2017, Nvidia announced a version of GeForce Now for Windows and Macintosh computers. On September 30, 2021, GeForce Now announced that Electronic Arts games, including Battlefield, Mirror's Edge, Unravel, and Dragon Age franchises, are available to play in the cloud. Shortly afterwards, Valve announced that it was launching a beta of its Steam Cloud Play services for its storefront that would integrate with other cloud gaming services, including GeForce Now.
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Nvidia announced in May 2020 that they would change their approach to have developers and publishers require their games to be opted into use for the library on the GeForce Now service, starting in June 2020, though this will be a free service offered to these companies.
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In the beginning of March 2020, 2K Games also pulled their products from the service. The developers of The Long Dark said that their game was improperly placed on the service without any sort of licensing agreement Nvidia agreed to remove that game as well. Bethesda pulled the majority of its games shortly afterward. Activision Blizzard pulled all their games from the service in February 2020, citing a "misunderstanding" on the terms. Nvidia has been involved in a number of licensing rights disputes related to games on the service, especially in February and March 2020 when the service transitioned from its beta stage to its general release. For example, if a user wants to play Fortnite on a device, it would be free as the game itself is free to play, but to play Cyberpunk 2077, the user would need to sign into a Steam or Epic Games Store account that owns that game. This library has since been replaced with a "bring your own games" model, which is consistent with GeForce Now for Windows, Macintosh, and Android. Some games were available as a "Buy & Play" title only, under which users have to purchase the title in order to access it. A large amount of the service's library was available for streaming with a subscription. The original GeForce Now library on Shield contained over 80 games as of March 2016 at the Game Developers Conference 2016, Nvidia announced new licensing deals with Sega and Warner Bros. The server-side hardware will be upgraded over time to improve the quality of the streams. Nvidia recommended a 50 Mbit/s internet connection for the 1080/60p stream, but the service can also stream at 720p/60p for 25 Mbit/s connections, 720/30p frames per second for connections higher than 10 Mbit/s, and use adaptive bitrate streaming to scale the quality based on bandwidth. The servers utilize Nvidia Tesla graphics cards, and can stream games at up to 4K resolution at 60 frames per second or 1440p at 120 fps. On March 18th, 2021, NVIDIA announced that they will be opening a datacenter in Montreal, Canada, in addition to two datacenters in Australia through their partnership with Pentanet. GeForce Now consists of a network of servers based in data centers in North America and Europe, that host and serve the GeForce Now game library to members in those regions. GeForce Now will be available for streaming on Samsung Smart TV's sometime in Q2 of 2022.
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The technology that powers Geforce NOW was invented by Franck Diard, and Xun Wang. GeForce support for LG TVs running WebOS will be made available sometime in 2021. It is available on Windows, macOS, Android, iOS, Shield TV, and Chromebook devices. The service exited Beta and launched to the general public on February 4, 2020.
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An Android client was also introduced in 2019. As with the original Shield version, the virtual desktop is also streamed from Nvidia servers.
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GeForce NOW lets users access a virtual computer, where they can install their existing games from existing digital distribution platforms, and play them remotely. In January 2017, Nvidia unveiled GeForce Now clients for Windows and Macintosh computers, available in North America and Europe as a free beta. This version was discontinued in 2019, and transitioned to a new version of the service that enabled Shield users to play their own games. Certain titles were also available via a "Buy & Play" model. The subscription service provided users with unlimited access to a library of games hosted on Nvidia servers for the life of the subscription, being delivered to subscribers through streaming video. The Nvidia Shield version of GeForce Now, formerly known as Nvidia Grid, launched in beta in 2013, with Nvidia officially unveiling its name on September 30, 2015. GeForce Now (stylized as GeForce NOW) is the brand used by Nvidia for its cloud gaming service. Nvidia Shield devices, macOS, Microsoft Windows, ChromeOS, Android, iOS, WebOS
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