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The other two low-level Rogue features that Monks will be particularly interested in are Expertise, and Cunning Action. Sneak Attack can be applied once per turn on any successful hit, which is actually ideal for the Monk, as their philosophy of quantity over quality when it comes to attacks gives them more chances of landing the single hit they need to trigger it. The first Rogue feature that Ninjas will be looking for is Sneak Attack, adding bonus damage to attacks made with a Finesse weapon and either Advantage or a friend nearby. This, combined with Spell Slots that recover on a Short Rest and the many unique powers that can be gained from another Eldritch Invocation, make the Eldritch Chanter a fun, thematic and powerful caster class. Because Eldritch Blast adds an extra attack at level 5, rather than simply an extra die like most Cantrips, this Agonizing Blast bonus doubles even for Multiclass characters when their combined total level reaches 5. The core of this DPS comes from the combination of Eldritch Blast, widely recognized as the best damage Cantrip in the game, and Agonizing Blast, an Eldritch Invocation that Warlocks can pick up at level 2 to add their Charisma Modifier to Eldritch Blast. The strength of the Eldritch Chanter comes from the fact that the Warlock is an extremely front-loaded class, offering large amounts of damage and utility with just a two-level investment. While Warlock/Bard can also work as an Eldritch Chanter, the combo we're talking about here is specifically Bard/Warlock, with Bard as the primary class, and Warlock as a two-level dip. Casting a Quickened Hold Person, then following it up with a guaranteed critical melee attack on the paralyzed target, and a critical Divine Smite on top may require two Spell Slots and two Sorcery Points to pull off, but is a combo that puts out such ludicrous damage that even bosses may be killed in a single hit.įor those who prefer something a little more flexible than the heavy-armor Arcane Crusader, the Eldritch Chanter is a Bard/Warlock combination that can be played either as a front-line Gish, or a back-line Blaster. An Arcane Crusader with the Quicken Spell Metamagic option asks: why not both? Quicken allows a spell to be cast as a Bonus Action at the cost of just two Sorcery Points, setting up of some truly terrifying combos. The problem with most Gish classes is that each turn they need to make a choice between casting a spell or using their weapon. The second pillar of the Arcane Crusader is Metamagic. However, with the sheer amount of damage an Arcane Crusader can put out, the good news is that most things should be dead long before this can happen.
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Unfortunately, once the Spell Slots have dried up what is left is really just a slightly less-effective, if charismatic, Fighter. This makes the Arcane Crusader the king of burst damage, albeit at the cost of resources that can't be recovered easily. The interaction here is as obvious as they come, Sorcerers have more Spell Slots, more Spell Slots means more Divine Smites in a day. The first is Divine Smite, the Paladin feature that allows Spell Slots to be converted into Radiant damage following a successful hit. Despite this versatility, there are two features that lie at the heart of the Arcane Crusader's power.
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